![]() ![]() ![]() It will open up and make way, revealing the coin which the player can then collect. ![]() The player must go through fake blocks (with a red circle as indication) by jumping into the side of a floating platform. The first coin is located at 5% and collected as the cube.And a cube sequence from 92% to 100%, while under the effects of the fast speed portal from 84%.A ball sequence from 81% to 84%, with the very fast speed portal's effects ceasing at 83%.A ship sequence from 76% to 80%, with the very fast speed portal's effects sustained.A wave sequence from 73% to 76%, with the very fast speed portal's effects sustained.A spider sequence from 69% to 72%, while under the effects of the very fast speed portal from 63%.A cube sequence from 54% to 63%, while under the effects of the mirror portal from 56%, ceasing at 58%, continuing at 60% and ceasing at 62%, and while under the effects of the size portal from 67% to 68%, and while under the effects of the fast speed portal from 67% to 68%.A ball sequence from 50% to 53%, with the very fast speed portal's effects ceasing at 51%.A wave sequence from 45% to 49%, with the very fast speed portal's effects sustained.A ship sequence from 42% to 45%, with the very fast speed portal's effects sustained.A wave sequence from 38% to 41%, while under the effects of the very fast speed portal from 38%.A cube sequence takes place from 0% to 37%.This level also introduces for the first time the ability to disable the particle effects of the manipulation portals and the "End trigger". This level continues to showcase the new camera features, this time showcasing more of the static camera feature and introducing the Y-Axis locked option. It introduces the random trigger in the form of randomized 'Rub' text decorations as well, as seen in the image to the right. Stereo Madness takes 89 seconds to complete and requires a minimum of 77 jumps.Nock Em introduces the wave and spider game modes, the green jump ring, and the size portals.Stereo Madness gives programmed text instructions to "Tap to jump over the spikes" if colliding twice with the first spike in the level.It was modified and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier.It reveals short spikes, small spikes and pulsating star decorations which are formally introduced in Back On Track, Clutterfunk and xStep respectively.Reaching its end is the only instance of being able to diverge from the main route and end somewhere different.The third secret coin passage is particularly unique:.Stereo Madness is the only level not to contain pads, rings or manipulation portals, and also the only level to introduce multiple forms.Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in Update 1.9.Passing through it will lead to the third coin at the level's end. The background will turn red and the grid will shift to reveal a narrow alternate passage with close-contained spikes. After beginning the second ship sequence, pass the first pair of obstacles before entering a small crevice missing a block by the second ceiling obstacle. The third secret coin is located at 98% and collected as the ship.After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second to last block to collect the coin, clearing a short spike upon return to the main route. ![]() The second secret coin is located at 75% and collected as the cube.After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or alternatively, jump thrice up the first three columns and slide down under the fourth column. The first secret coin is located at 50% and collected as the cube.Ship sequences take place from 30% to 48% and from 85% to 100%. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles. Stereo Madness introduces the cube form with sequences involving blocks and spikes with simple jumping patterns. ![]()
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